
Moving Violation
Hit and Run
Play on your Drive. A driver loses 1 hubcap. It goes back in the box, gone for good. Any Save stops it. One Violation per Drive.
“Whatever that was, it's gone.”
- Kind
- Moving Violation
- Colour
- None — nothing stops it
- In the deck
- 1 card
How it plays
Hit and Run is a Moving Violation. You play it on your Drive, and unlike a Hazard it is not fussy about colour: any Save in the target's hand stops it. You may play only one Violation per Drive.
When to use it
Because any Save refuses it, Hit and Run is at its best against a driver who has just spent their hand defending, or one you have watched empty out. Against a full hand it is usually a wasted card.