SITUATIONAL AWARENESS Play free
Hit and Run card
Moving Violation

Hit and Run

Play on your Drive. A driver loses 1 hubcap. It goes back in the box, gone for good. Any Save stops it. One Violation per Drive.

“Whatever that was, it's gone.”

Kind
Moving Violation
Colour
None — nothing stops it
In the deck
1 card
Play a game

How it plays

Hit and Run is a Moving Violation. You play it on your Drive, and unlike a Hazard it is not fussy about colour: any Save in the target's hand stops it. You may play only one Violation per Drive.

When to use it

Because any Save refuses it, Hit and Run is at its best against a driver who has just spent their hand defending, or one you have watched empty out. Against a full hand it is usually a wasted card.