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Black Ice card
Trap

Black Ice

A trap — play it face-down on the field. When any driver plays a Road Itself Save, any other driver holding 3 or more cards may spring the top trap: if it's this one, the Save is wrecked and the Hazard lands, and it costs them nothing. Spring it on the wrong Save and they discard 3. It springs once, then it's gone.

“The road turns to glass.”

Kind
Trap
Colour
The Road Itself · lime
In the deck
2 cards
Play a game

How it plays

Black Ice is a Trap, and it springs on a Save rather than on a Hazard. You set it face-down on the field during your Drive and it waits. When any driver plays a Save, a different driver holding three or more cards may flip the top face-down Trap: if its category matches the Save, the Save is wrecked, the Hazard lands, and the flip costs that driver nothing.

When to use it

Traps are the answer to a table that defends well, because the threat alone changes how freely rivals spend their Saves. Guessing wrong costs the driver who flipped it three cards, so set one when you can spare the card and keep three in hand so you can spring one yourself. You can never spring a Trap on your own Save — only another driver can.